This week's roster: the series families
Our library currently covers 125 Hacksaw titles. Grouped by name, the recognisable series break down like this:
| Series | Titles | Representative |
|---|---|---|
| Le series | 13 | Le Bandit, Le Pharaoh, Le Viking |
| Princess | 4 | Sun Princess, Dusk Princess |
| Chaos Crew | 3 | Chaos Crew, Chaos Crew 2 |
| Marlin Masters | 3 | Marlin Masters |
| Stackways / Ways | 3 | Mayan Stackways, Ronin Stackways |
Field-by-field comparison across the three Chaos Crew generations is in this week's piece, The Chaos Crew Trilogy. Full coverage at All Games.
Mechanic in focus: the ones that don't spin
Hacksaw talk defaults to slots, but a group in our library never runs a reel at all: drop formats like Divine Drop and Xmas Drop, instant-win formats like Pray for Three and Power of Ten.
What the format changes is not the return figure but how fast you learn the result. An instant-win round can be over in a second or two, so the same stretch of time holds far more bets than a reel game would — and the expected burn runs correspondingly faster. If you want a cap, a round count works far better than a clock.
Full breakdown in this week's mechanics piece, The Ones That Don't Spin, with a downloadable non-reel formats cheatsheet added this week. Next issue returns to the signature x-mechanics.