Signature x-Mechanics

xNudge Explained: The Wild That 'Nudges' In, and Why Every Step Adds +1 to the Multiplier

If xWays works by 'multiplying', xNudge works by 'moving'. A wild taller than the reel window lands and pushes down one cell at a time until the whole thing shows — and each step it moves multiplies the spin's win by a higher figure. This piece spells out exactly how xNudge's rising multiplier grows.

First, See the 'Nudge' Clearly

The wild in xNudge is not a plain single-cell size but an oversized wild — when it lands on the reel, part of it often sits outside the window, only partly showing. That triggers the mechanic: this oversized wild advances down cell by cell (or in the direction that title sets) until the whole thing drops into the visible board.

That advancing is what the English word 'nudge' names. Its point is not just to bring the wild fully into view — each nudge also triggers a step up in the multiplier.

In one line

xNudge = an oversized wild nudges into the board, adding +1 to this spin's multiplier with every step. The more it nudges, the higher the multiplier.

How the Multiplier '+1's Its Way Up

xNudge's multiplier logic is clean: every cell it advances adds 1 to the spin's multiplier. No nudge means the base multiplier; nudge one cell, ×2; nudge two, ×3 — and so on, adding one per step. That multiplier applies to the spin's wins the wild helped form.

This spin's multiplier ≈ 1 + cells nudged (illustrative rule; actual caps and algorithm follow each game's own notes).

So the 'big' in xNudge is not driven by high-pay symbols but by the multiplier stacked from the number of steps. A wild that lands right at the edge and needs several nudges to complete carries a higher multiplier — at the cost that a 'lands perfectly to nudge a lot' situation is itself uncommon.

Why It Runs Hottest in Free Spins

In the base game, the xNudge multiplier is usually reset each spin: the multiplier nudged out this spin counts only for this spin. What players really remember it for is that many Hacksaw titles change the rule in free spins — letting the multiplier that xNudge builds carry across spins and only ever rise.

ScenarioHow the multiplier is countedTemperament
Base gameNudge this spin → multiplier this spin → reset after settlingSporadic, single-spin bursts
Free spins (common setup)Each spin's nudges keep adding to a running total, kept until the feature endsSnowballs higher, released in concentration

That is why xNudge titles so often leave the impression of 'flat at first, then suddenly out of control once free spins hit': the multiplier snowballs through the feature, a few good nudges stacking on top of each other, and one hit near the end can be blown up enormously. But it also means the game leans heavily on free spins, and the base game often demands more patience.

The other side of high volatility

A mechanic that lets multipliers accumulate is naturally high-volatility: most of the time you are waiting, with value concentrated in a few feature rounds. It does not change the long-run expectation; it only pulls the return distribution steeper.

How to Read xNudge in the Demo

Watching xNudge on this site's official free demo, focus on a few points:

  • How often the oversized wild appears: regular or rare — it decides the base-game feel directly.
  • The multiplier rule in free spins: reset each spin, or accumulated and kept? This is the single most important thing for judging the title's temperament.
  • Whether there is a multiplier cap: some titles cap the accumulated multiplier; read the in-game rules.

Get those three clear and you can basically tell whether an xNudge game is a 'small steady jog' or a 'save-it-for-one-big-move' type, then decide whether to open it and at what pace to try.

FAQ

How high can the xNudge multiplier go?

Caps differ by game — some set a ceiling, some let the multiplier keep accumulating through free spins. This site invents no specific figures; follow each game's in-game rules and Hacksaw's official notes.

How is xNudge different from a plain multiplier wild?

A plain multiplier wild's multiplier is often fixed or randomly assigned; the xNudge multiplier is decided by 'how many cells it nudged', which you can watch step up on screen one cell at a time — a more transparent source.

Which games have xNudge?

xNudge is a heavily reused Hacksaw mechanic, appearing in Le Bandit, Wanted Dead or a Wild and more. The relevant titles listed here can be watched nudging and multiplying on each game page's official free demo.